Yeah, I did one the day it came out. Added the helipad start location, and added the parking codes for some of the ailines that were missing. I based the parking codes on Ultimate Traffic 2 flights that fly into KFLL and also on WOAI flights. The gate info for these airlines I got from multiple internet sites, so I did the best that I could to make sure the airline code were assigned to the proper gates.
I did not do anything else to the ADE however, like tinker with the jetways, ground vehicles, or that stuff. I haven't had time.
I did convert the .dds tiles for the photo background into .bmps and used GIMP to color correct them to make the grass a little greener and blend a ltiile better with the default or GEX ground textures, but when I reconverted them back to .dds files I lost the Alpha Channel which I think holds the masks. It loaded it in my sim to test anyway. The colors looked good, but without the masks it didn't work correctly. If I can get it figured out I will offer the files to Umberto, if he wants to make them available as an alternet set of gound tiles.
Anyway, PM me with your email if you want a copy of my ADE and I will email it to you. This goes for anyone else as well.
I think FSDT is going to update the file anyway soon, based on Harpsi's FS9 ADE, but you could use this in the mean time if you wish.
Regards,
Sean