Author Topic: EDDN 29 palms wrong AFCAD  (Read 2893 times)

mak31x

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EDDN 29 palms wrong AFCAD
« on: October 04, 2018, 10:59:58 pm »
Hi

I have an issue with gsx and EDDN payware in p3dv4.

It seems that gsx reads default afcad path and not that of 29 palms.

I delete the default AFCAD but then GSX could not find valid afcad data at this postion.....

I reinstalled GSX too but same issue.

Thanf you for your help and sorry for poor english  ;D


trisho0

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Re: EDDN 29 palms wrong AFCAD
« Reply #1 on: October 05, 2018, 12:22:28 am »
Hi

I have an issue with gsx and EDDN payware in p3dv4.

It seems that gsx reads default afcad path and not that of 29 palms.

I delete the default AFCAD but then GSX could not find valid afcad data at this postion.....

I reinstalled GSX too but same issue.

Thanf you for your help and sorry for poor english  ;D


I think you need to give better details to Support.

virtuali

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Re: EDDN 29 palms wrong AFCAD
« Reply #2 on: October 05, 2018, 12:51:48 pm »
You must select "Restart and rebuild the airport cache" option when you manually remove a .BGL.

mak31x

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Re: EDDN 29 palms wrong AFCAD
« Reply #3 on: October 05, 2018, 06:42:15 pm »
already done but without success.

virtuali

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Re: EDDN 29 palms wrong AFCAD
« Reply #4 on: October 08, 2018, 02:15:28 pm »
A way to troubleshoot these issues is to enable Logging in the Troubleshooting page of the GSX Settings, and check the Couatl.LOG file that will be generated after you select the option to "Restart Couatl and rebuild the airport cache", it will surely explain why a particular .BGL has been rejected, or might tell other things to understand why a scenery AFCAD hasn't bee selected.