******************** IMPORTANT NEWS ON CARTAYNA "A BUNCH OF CONFIGURATION FILES" ************************Hello guys!
Today I bring you 3 news...
First and most imoprtant, is due to the comments of appreciation of a couple of features added in the EKCH & EDDL sceneries, i have decided to create a new cateory of scenery which is
FULL v.2. What is this about? I'll explain. When i started with "A BUNCH.." my configs were so so...improvements were being made as i created the FULL category, which basically ment that you will never get the errors of "this parking space is too small for you..." or "There is no jetway that can operate at this postion" thanks to testing gate by gate. Also all the vehicles were then placed in the correct position.. and that at least 1 or 2 options of pushbacks other than straight would ALWAYS be available (though not tested were it ended) As i have been improving the skills and learning a few tricks, in this last mentioned scneries (EKCH & EDDL), i have added 3 things that i think make this configurations much better, so this is what ...
...FULL V.2. Means... 1.
All gates tested. No errors no matter what plane you use, size or door (1L on S & M. 1L, 2L and sometimes 3L on HEAVY).
2.
Pushbacks:
a. More realistic (
adding Facing North, south, ect.. on the choice of pushbacks!!!). This way you do not have to think too much when the ATC tells you to place the plane heading ....
b. Fixed the pushbacks that i detected to be wrong. Added BOTH, LEFT or RIGHT to all the pushbacks that this could be possible.
c. Long pushbacks now specify on which Lane you land and close to which parking place. This alone at the beginning did not dare to do for, only in one scenery that i tried took me more than 12 hours.. now i can do it in much less time so i feel that i can dare.
3. Dont you hate when you go into the cabin when you start a flight with the GO TO command and see that you have a docking device telling you the plane is on the wrong parking spot? First of all, in the real world, the Docking device shuts off afer parking, and never activates again untill a new plane is arriving to the gate, thus they are always off when you are departing from a gate. Well now v.2. have GSX2 dockings. Also the plane will not jump on the spot of the parking between the arriving position and the departing one. They are the same...
4.
Double Jetways added when possible (except EGLL, untill the designer gives me a scenery with no fixed jetways). Also they are now identified as OUTER (closest to the taxi lane) or INNER (closest to the terminal building) as to be able to identify the correct jetway to be docked to the propper door.
Thetrefore this is what is going to happen. All new sceneries will be brought up to FULL V.2 instead of FULL. The ones that are already FULL will be upgraded to v.2. And all 38 sceneries in a BUNCH OF... will be v.2 by December 15th.. gradually. I have pushed work as to bring you a whole bunch of V2 configurations that are already available among...
....And this brings me to the other 2 news left for today:
SECOND: We upgrade from FULL to FULL v.2.:
EGLL A big accomplishment for A Bunch since it has 126 gates that fulfill all prerequisites of a v.2. configuration..!!
THIRD:ELLX has been upgraded directly to V.2.
Also remind everyone that all this configurations have been done only for the gates and not for the parkings. After we finnish with V2 we might start with them in a V3 while then more airports will be added.
DOWNLOAD LINK FOR THE BUNCH CONFIGURATIONS: https://www.dropbox.com/sh/bdkjqee8x1w57lm/AAAl4p_7jyl6jBmHnH1gumjRa?dl=0TUTORIAL IN DETAIL FOR GSX2: Hope you enjoy it!!
Cartayna.