Trying to use a Robert Catherall remake of Ray Smith's OMAA/Abu Dhabi.
In the couatl.log file, first it reports "using <long filename> (layer 452)"
and then later
"File <long filename> skipped, likely too big to be an airport"
The ADE file is a functioning 5.7MB airport file, editable in ADE, and the sim (P3Dv4) is loading it just fine. It is large because the scenery objects are contained in the airport bgl. GSX, however, reports using the default apx file rather than the ADE.
Regards
Bob Scott