Author Topic: GSX Level 2 - Serious Issues at UK2000 EGKK  (Read 10959 times)

virtuali

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #15 on: September 12, 2018, 02:39:52 pm »
It seems all users reporting problems are all using UK2000. Are you sure these sceneries are even customizable in the first place ? A scenery that already has SODE jetways, for example, cannot be customized at all.

Larry

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #16 on: September 12, 2018, 02:53:19 pm »
I have the same problem of my custom gates not appearing at the Orbx KSAN when I load a scenario (which I described here http://www.fsdreamteam.com/forum/index.php/topic,18615.0.html).

As a workaround, I found that that the custom gates will appear when I select "Restart Couatl and rebuild airport cache" from the "Couatl setting" menu.

virtuali

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #17 on: September 12, 2018, 03:37:50 pm »
Have you installed the latest Live Update ?

Larry

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #18 on: September 12, 2018, 03:44:14 pm »
I just installed the update and the jetways appeared correctly at startup.  Cool.  Thanks!

garydpoole

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #19 on: September 12, 2018, 04:58:56 pm »
It seems all users reporting problems are all using UK2000. Are you sure these sceneries are even customizable in the first place ? A scenery that already has SODE jetways, for example, cannot be customized at all.

With respect, looking at the plethora of problems currently being reporting, suggesting that they're all related to UK2000 airports is totally incorrect.

In regard to SODE, UK2000 airports, although using SODE objects, currently do not support SODE jetways (ctrl-j to operate).

With respect to the latest update, it's made absolutely no difference. Here's a picture of the customised jetway before exiting the sim. However, shut the sim down, come back and once again, there's no jetway.



Looking at the exclude xml file created, there's definitely something not right going on. I only excluded gate 20, but the file also has an exclude entry for gate 32. I have repeated the process several times, and on each occasion, the same two gates are excluded and then compiled. And I can assure you that I did not have gate 32 selected before the exclude creation:

<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Created by GSX on 2018-09-12 -->
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">

   <!-- Exclude Jetway Gate 20 -->
   <ExclusionRectangle latitudeMinimum="51.1548160189" latitudeMaximum="51.1548339962" longitudeMinimum="-0.169097629062" longitudeMaximum="-0.169069042849" excludeAllObjects="TRUE"/>

   <!-- Exclude Jetway Gate 32 -->
   <ExclusionRectangle latitudeMinimum="51.1576317889" latitudeMaximum="51.1576497662" longitudeMinimum="-0.168673832007" longitudeMaximum="-0.168645244054" excludeAllObjects="TRUE"/>
</FSData>

I have also attempted to manually remove the gate 32 entry, then recompile without it. The compiled file then correctly displays one excluded jetway. But it makes no difference to the final outcome...

kityatyi

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #20 on: February 20, 2019, 08:55:49 pm »
Same problem at EGKK...

virtuali

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #21 on: February 20, 2019, 09:35:12 pm »
Same problem at EGKK...

I don't know what do you mean with "same problem", replying to a very old thread, made a few days after GSX Level 2 was release so, surely any problem would have been fixed by now.

In fact, that's precisely the reason why we uploaded a tutorial video on how to quickly customize an airport, and chose precisely UK2000 EGKK, in order to ensure there are not particular problems with this airport:

http://www.fsdreamteam.com/forum/index.php/topic,19171.msg133018.html#msg133018

yannoudu73

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #22 on: July 19, 2019, 03:03:51 pm »
Hi, it is not working, I did exacly the things from the tutorial when i restart i set the new jetways, it works then when i restart the sim, it comes back with this gate has 1 BGL jetway, I have exclud raduis of 5, i have compiled it but it doesn't work...

why the bgl jetways are always coming back ?

and i removed as well the jetways and jetway lib from scenery folder of egkk UK2000

virtuali

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #23 on: July 19, 2019, 04:09:16 pm »
Quote
and i removed as well the jetways and jetway lib from scenery folder of egkk UK2000

This should work even if you didn't do an Exclude. So, the only possible explanation left is either you removed the wrong .BGLs, or you have another conflicting .BGL from another scenery that is adding jetways too.

Airmaz1

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Re: GSX Level 2 - Serious Issues at UK2000 EGKK
« Reply #24 on: July 19, 2019, 07:07:55 pm »
Hi, it is not working, I did exacly the things from the tutorial when i restart i set the new jetways, it works then when i restart the sim, it comes back with this gate has 1 BGL jetway, I have exclud raduis of 5, i have compiled it but it doesn't work...

why the bgl jetways are always coming back ?

and i removed as well the jetways and jetway lib from scenery folder of egkk UK2000

Have you recently updated you UK2000 EGKK install?

The latest versions have been updated to use SODE jetways, if so that is why you can't exclude them.