Was this ever mentioned in any promotional stuff, not sure. I understood it was ALL jetways, not just ones that are in their own BGL/seperate object.
Maybe I wasn't clear enough. Yes, you can replace ALL ANIMATED jetways that use the default CTRL+J method. They are always separated, it's not possible to make them in any other way.
Jetways that MIGHT not be made as a separate object are surely static ones, which you might want to convert to SODE. These (and only these) must be modeled separately in order to be replaced. This depends by the developer, for example:
- FlyTampa EHAM has animated jetways made with CTRL+J, which can be replaced by GSX, and static jetways, usually the secondary ones on double-jetway parkings, which can be replaced too and made as a proper SODE double-jetway.
- Aerosoft EDDF has animated jetways made with CTRL+J, which can be replaced by GSX and static secondary jetways embedded in the terminal building, so the 2nd jetway cannot be replaced and will remain static.