Author Topic: LFSB Basel Euroairport  (Read 9097 times)

virtuali

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Re: LFSB Basel Euroairport
« Reply #15 on: January 10, 2020, 06:12:53 pm »
However, the default P3D floaty runway lights are really bad (they even appear and disappear during takeoff or landing). Disappointed to hear that

Another reason for wanting to stay as standard as possible, is to ease the conversion for future flight simulators. Right now, is really not the time for tricks and insanely custom stuff.

KimK

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Re: LFSB Basel Euroairport
« Reply #16 on: January 12, 2020, 10:17:47 am »
Another reason for wanting to stay as standard as possible, is to ease the conversion for future flight simulators. Right now, is really not the time for tricks and insanely custom stuff.

I wouldn't call runway lights "insanely custom stuff". You even made custom taxi edge and centre lights lol... And if you ever made custom runway lights, you could have used the same model.

You're not the only one doing that btw, I've been noticing some devs putting so much effort in the modeling of the airport and release it with default lights. From time to time, why not land on it. But when you plan to make it your base, and when you come back from airports with really good runway lights, it will become frustrating. I speak from experience with your own LSGG scenery, at some point I just stopped using it.

Of course, as you may have seen, it won't prevent the majority of gamers to buy your airport. It will only prevent people like me buying it ;D

virtuali

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Re: LFSB Basel Euroairport
« Reply #17 on: January 12, 2020, 08:24:27 pm »
I wouldn't call runway lights "insanely custom stuff". You even made custom taxi edge and centre lights lol... And if you ever made custom runway lights, you could have used the same model.

Yes, they ARE insanely custom stuff, and they have lots of side effects, see some examples of issues users had with custom runway lights:

http://www.fsdreamteam.com/forum/index.php/topic,11065.0.html

http://www.fsdreamteam.com/forum/index.php/topic,18905.msg131489.html#msg131489

http://www.fsdreamteam.com/forum/index.php/topic,6934.msg58953.html#msg58953

http://www.fsdreamteam.com/forum/index.php/topic,15988.msg114572.html#msg114572

http://www.fsdreamteam.com/forum/index.php/topic,3398.0.html

http://www.fsdreamteam.com/forum/index.php/topic,7884.msg65091.html#msg65091

That's only the first page of issues I found in the forum by simply searching "runway lights", there were 10 pages of results but, you get the idea that custom runway lights DO have issues, because they are an hack, basically, and we do them when it's REQUIRED.

REQUIRED, means an airport has some kind of special system, like THL, FAROS, etc. which we modeled in some airports like JFK or DFW, since there IS such system in real life, but Basel doesn't have any of that so, it wasn't worth to get all the negative side effects, when there was nothing to add to the simulation.


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Of course, as you may have seen, it won't prevent the majority of gamers to buy your airport. It will only prevent people like me buying it

Unfortunately, when something like you are asking, if perceived as a "bug" ( which default runway lights clearly don't have ), there are way more people that will NOT buy something with custom lights, because on THEIR systems they cause strange problems that LOOK like bugs.