Hello,
I will say straight away that this post is going to include some criticism about the upcoming GSX level two and everything bases on what I have seen so far on previews. Especially this one released just 30 minutes ago:
It’s nice that FSDT is trying to tackle one of the issues some simmers have had for a long time by adding actual passengers now walking into their aircraft from the bus and actually seeing the boarding happening instead of just bus coming to the plane and then leaving. I do appreciate you coming up with this idea and having a go at it. Also it makes sense to add it on GSX as an expansion given what GSX already does to simulate boarding/deboarding and ground handling.
There is however few things that are really bugging on me right now and will most likely make me not to buy the product at this point. FSDT team, please feel free to correct me on any of these statements if they are not true. As I said I base them on what I have seen so far on previews and surely you know better.
1) The empty gaps between passengers.
Right.. so lets figure out how planes are boarded and deboarded in real life. It’s outright chaos, isn’t it. During boarding people trying to find their seat, letting passengers go by on a narrow aisle, boarding from the wrong door (usually back row passenger boarding from the front door), people trying to find empty overhead bin for their hand baggage etc.. etc.. what does this all cause. Queues.. usually the queue is all the way to the bottom of the stairs depending on how the boarding is managed from the boarding manager in the terminal. But still there will be queues. Not a smooth flow of passengers just walking in from the bus and dissapearing in the cabin. Same with deboarding. People jump off from their seats even before the plane has stopped, try to get their hand luggage from the overhead bins and form a queue on the main aisle before the doors are even opened. Once door is opened they all come out in one single continoius line with few gaps here and there. Now the main problem is that there is no queues and massive gaps between individual passengers boarding/deboarding the plane. It’s way too ”civilized”
2) The animations..
I really hope this is still big work in progress. Right now they look way too unnatural. Like they all just lost their ability to walk normally because of sitting 20 hours on the same position or something. Especially on the case where flight attendants walked onto the bus.
3) Lack of hand luggage.
Now we get into the smaller issues but something that still has to be adressed.
Maybe the boarding is so smooth because no-one really carries hand luggage.. so that has to be added. Suitcases, normal luggage, handbags, backbags etc... also on the video pointed earlier one of the pilots just drags his flight bag (with wheels) down the stairs without any care in the world instead of carrying it.. so yeah...
4) different types of passengers.
Not sure if this is something in the plans to be added. But so far I haven’t seen for example any families where parents hold the hand of their kids so they don’t start running off on the ramp randomly. Or maybe someone taking a pet on the flight, or business group all walking up to the plane in their suits as one group etc.. not really that big of a dead but still, would add into the realism.
Those are the main things I can find right now that will overall stop me purchasing the product at least making the decision on what I have seen so far on the previews. Hopefully you have some answers. All in all it’s way too generic. It will work for one or two flights. But after that it really loses the purpose with realism seeing everything happen the same pretty much every time. I know you said that you will take seasons into account which is a nice touch though.
Lets see what you have in store.
Best Regards,
Nic