I finally had some spare time to have a look at the Aerosoft Las Vegas scenery (but I believe it's the same with other similar products), and the issue is they have a photoreal terrain which is of higher resolution than our own, LOD17 ( 30 cm/px ), compared to LOD15 ( 1mt/pixel ).
If you set the Texture resolution ( not the Mesh resolution ) to be higher than 1 mt/pixel, the sim will try to load the higher resolution textures even if the scenery is on a lower priority layer. This has always been the case for meshes, but it seems to be new for photoreal terrain.
And, since the US Cities Las Vegas developers didn't removed the airplanes from their photoreal background, they will show up, because the FSDT KLAS is designed to be used *together* with the photoreal background that comes with it, so it's partially transparent.
If you set the Texture resolution to 1mt/pixel, the sim will then use the photoreal background that comes with the FSDT KLAS, as long it has a higher priority in the Scenery Library.
The only solution from our side, would be creating a new photoreal background with at least 30 cm/px resolution, but in the meantime, setting the resolution to 1 meter should work.
Also, it might be best to remove the KLAS AFCAD from the Aerosoft scenery:
\Prepar3D v4\Ecosystem\aerosoft\USCitiesX-LasVegas\Scenery\AF2_KLAS.BGL
And this file from the FSDT installation folder:
\Addon Manager\FSdreamteam\KLAS\scenery\mesh_terrain.BGL