I'm sure that my AMD cards worked okay with Zurich 1 year ago with old AMD whql drivers.
Which clearly confirmed what I was saying all along, which it's a driver issue.
These things are way more common that you can imagine. Yesterday, I lost hours of work, because the very latest WHQL drivers from nVidia, resulted in a crash in Substance Painter (a program we use for texturing that fully use the GPU) when opening any existing file, and the only fix that worked, was to restore the previous version of the driver.
But honestly, when you're telling me that your Zurich addon is mixed up with some old FS8, I would say maybe then it's about time for you to update your airport and get rid of all this antique garbage in order to meet current standards - the problem is obviously on your side, not mine! As it is, I currently have 134 P3Dv4 compatible airports installed and Zurich is the ONLY one having this issue!
Of those 134 "compatible" airports, I'm sure most of them still use FS8 code, which IS supported with P3D 4 (not all of it, we obviously use only the code we *know* are still supported), but we cannot rush to update Zurich now, just because it has issue only with a specific version of a driver of a certain video card.
How are we supposed to explain to, for example, KORD users that are waiting for a MORE pressing update (the whole airport is outdated), that it has been delayed, because we need to patch Zurich for a specific version of a driver of card which is not even the most widely used one ?
So yes, in a perfect world, it would be nice to redo all sceneries natively at one, but we simply don't have the resources to do all of that, at the same time, which means we must prioritize and, right now, the topmost priority is to updated outdated sceneries that have their real world airport changed, like KORD and KFJFK.