I don't see this effect at any other payware scenery from other developers.
The white lines only disappear when changing to Super Sampling (SSAA 8x); and this has a negative impact on performance with dynamic lighting.
QuoteI don't see this effect at any other payware scenery from other developers.That's because not many use fully customized runway lights, 99% of them use the default lights from the AFCAD.The issue is caused by mip-mapping and not enough texture resolution so, you should first be sure you run the sim at 4K texture resolution and use 16x Anisotropic filtering.
So you're saying a user does not run at 4096 they will have this terrible mop mapping issue with your scenery? Why is it Fly Tampa and Flightbeam don't have this issue with their stuff?