ORBX/FTX released a service pack for YMML with fsx gmax sdk ground. This means rain effects without alpha transparency, detail map, etc.
I really hope it *doesn't* mean this because, not using detail map or alpha transparency, can't be called a "feature", since it lowers the final quality considerably.
Any comment on this technique and feasibility for future airports?
Geneva already HAS rain compatibility, without forfeiting the detail texture, which is why it looks so much better, on top of supporing rain as well.
They claim this is a 'world-first', but I've been using a freeware scenery on avsim (st-pierre_miquelon.zip) since July 2008
"World First" ? We had FSX rain effect compatibility since the Bergen scenery we made for Cloud9 in January 2007, and we also had it on buildings, not "just" on ground...that WAS a "World First", without so much hype.
However, we prefer to decide if having this feature or not, depending on the scenery, putting the best compromise between visual features and performances to be the most important deciding factor.
One should keep in mind this general rule: if we don't do something in a scenery, it's NEVER because we don't know how to do it, it's because we tried it, and decided it didn't fit well with that specific scenery project, either because of performances, or because the general visual impact at *that* particular location, etc. There's no single method that work, that's why we don't always use the same methods but, instead, we choose which method that suits best the project at hand.
Also, the hardware people use keep improving over the time so, it's not said that, what we decided to forfeit in (for example) October 2007 when we released Zurich, might be still rejected on April 2009, when we'll release KLAS. In fact, KLAS will probably be more similar to Geneva than to Zurich...