so this is a question about the real hornet rather than the sim, but since many people here actually know the hornet, I figured I'd ask here, sorry if this belongs somewhere else.
I've been trying to model a hornet in 3d during my free time, and been modeling it for years now, but I always give up when I try to model and rig the main landing gear. turns out that the shock joints are angled to the main and auxiliar arms, and I can't figure the correct angles so the piston will slide in properly. I'm using the acceleration hornet to study this, but obviously it's just a game model, it was probably done with not much concern regarding correct motion of the parts.
so I was wondering if anyone could help me out with this, like point out somewhere with a documentation specifying the correct angles or such, or maybe it's something more simple, idk, just open for ideas.
here's what it looks:
http://imgur.com/gallery/9LokRand in case someone is a 3d modeler, here's the file in 3ds max 2016 (student version)
https://drive.google.com/file/d/0B53rqq20tuCJYnN4OTVicDNVRnM/view?usp=sharingthanks in advance