That's not a scenery problem. PHNL uses the default jetway animation system and, it's very well known they default jetways have many bugs like this, which sometimes might be fixed by parking the plane closer to the jetway, but it's not really under our control, since we only model the jetway, but it's the sim that control the animation.
That's why we are switching using SODE on our newer sceneries such KIAH and KMEM, because it's more reliable and won't cause these issues.
When we'll revisit our older sceneries for an update, it's likely we'll replace the default jetways with SODE jetways.