Author Topic: Latest Couatl V 3.1 update has scripting error. Airports do not load  (Read 2353 times)

ironcondor

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Here is the error. When I selected live update. I proceeded to download the stand alone manager as instructured. During that installation process a Vehicles.BGL file was replaced as Vehicles.GSX. The stand alone manager fixed the airport to reload. Posting this to assist anyone else if this is a bug.

Thank you,

Abe

couatl v3.1 (build 3469)
panic log started on Wed Jun 15 00:34:58 2016

problem raised by addon <unknown>
Traceback (most recent call last):
  File "couatl\common\__init__.py", line 110, in onSimStart
  File "couatl\common\simulatorModes.py", line 69, in onSimStart
AttributeError: 'module' object has no attribute 'avatarModeEnabled'
{}
GSX is in trial mode (state=0, activation=-25006)
Traceback (most recent call last):
  File "couatl\common\__init__.py", line 114, in onSimStop
  File "couatl\common\simulatorModes.py", line 76, in onSimStop
AttributeError: 'module' object has no attribute 'avatarModeEnabled'
{}
Loading aircraft data from Airplanes\Prosim 737-800 Regular
Near airport 'kord' has a visibility range of 3 miles
Loading airport KORD from C:\Program Files (x86)\Lockheed Martin\Prepar3D v3\FsDreamTeam\OHareX\scenery\AP_KORD.bgl
Using airport customization from GSX.airports.kord_fsdt
Airplane major/minor version: 737 800
Using aircraft data from aircraft.cfg file
Added Menu SubItem "Customize airport positions..." (parentId 82, id 99)

virtuali

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Re: Latest Couatl V 3.1 update has scripting error. Airports do not load
« Reply #1 on: June 15, 2016, 01:22:59 pm »
couatl v3.1 (build 3469)
panic log started on Wed Jun 15 00:34:58 2016

You are not using the latest version of the program. Download and install the latest Stand-Alone Addon Manager.