With all due respect virtuali... I have pretty much all your sceneries and they all run stutter free.
You just made my point, thank you. If you read some forums, you would think that ALL FSDT sceneries are "known" (that's wrong, but let's assume it's not) to have stuttering, because of the special way we do custom memory management.
Your experience is different, and this can only prove that either:
1) No system perform the same
AND
2) Not everyone has the same tolerance to stuttering
AND
3) Not everything you read on forums is true
The truth is probably a combination of #1, #2 and #3.
KMEM has obvious stutters on approach including myself as I have stated in a previous post some time ago.
We WERE discussing about a "almost not noticeable" stutters. Now, as I've expected (otherwise it would haven been impossible to continue this discussion), this version has changed, but I'm still quite confused about WHAT we should look for.
There's STILL quite a bit of slack between "almost not noticeable" and "obvious"...
Something that may have been done differently compared to all your previous products that is causing this. I don't really know. You need to be forthcoming with your customers.
We have been as forthcoming as can be, clearly saying that:
1) KMEM is way more dense (up to a point that it WONT EVER FIT IN MEMORY if we tried to get rid of stutters altogether, by loading everything at once) than anything we (or everybody else) ever made
2) That we value fps, reliability and protection against OOMs, ABOVE everything else. You might agree or not with this choice, but it's our own design choice.
As it stands... I am unable to use KMEM as a result of the stutters on approach. When landed... all is well.
Which is interesting, since the scenery does WAY MORE of the potentially-stuttering inducing memory management when you are on ground!! So, maybe, it's something entirely different, that doesn't have anything to do with it.
inaction on your behalf to at least try and look into what may be causing the issue since its not happening at your other products.
"Inaction"

We are discussing it here, for quite a few pages, and I'm TRYING to understand what might be, making questions to affected users and I CLEARLY said that it might be possible we could add options to remove features, once we understand what's might be the cause.
I'm starting to ask question NOW, because when this thread started, other users said the issue was GONE, by setting the pre-rendered frame in the Video card Control Panel.
It's BECAUSE I believe in users reports, that I considered this something that wouldn't need our attention. Another indication that user experiences can be vastly different.
A demo of 5 minutes still would not allow enough time to fly out from the airport and back in to land to see if it stutters.
That's not the case.
If it's true you have stutters at landing, you don't have to START from KMEM to test it. You can start elsehwere, and land there. The 5 minutes only start from the moment you enter in the airport area, about 10 NM out.
I hope you are aware that our 5 minutes Trial doesn't ever expire ? It's just that you cannot fly for more than 5-6 minutes PER-SESSION, but if you restart FSX, you have another Trial period, and so on. It has been designed to allow you for INFINITE tests, with different settings, airplanes, etc.
]Hence why there's a chance I would not go out again and purchase another FSDT sceney even based on the demo which I downloaded and tested first. I love your products... but in future I will have to base my purchase on feedback.
I think the above explanation has clarified this is NOT the case and the Trial can give you ALL the means to base your purchase decision on you OWN experience and NOT of "feedback"