Author Topic: GSX/SODE  (Read 4873 times)

sleddriver

  • Newbie
  • *
  • Posts: 27
GSX/SODE
« on: June 02, 2016, 11:11:07 am »
Umberto, you've outdone yourself with this one.  The airport is great, but you did a fantastic job with the GSX/SODE integration.  Thank you, so much, for this.  Can't wait to see it with your other airports.  One quick question, since Flightbeam uses your couatl system, will this integration be put in to their sceneries as well?  Again, thank you.

- Chris Jepsen

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51443
    • VIRTUALI Sagl
Re: GSX/SODE
« Reply #1 on: June 02, 2016, 11:42:40 am »
Thank you for your comment. As of today, we already updated KIAH to support SODE jetways. The rest will come, at the first chance of updating the scenery.

I guess Flightbeam will do it similarly: next airport will likely use SODE, and he'll try to update existing sceneries.

The integration itself, from the GSX part is done, and doesn't require much work now. But the scenery designers must redo their jetways using the SODE SDK. Which, incidentally, it's *way* easier than using the standard Microsoft SDK.