Author Topic: Aircraft/Vehicles Sunk Into Ground  (Read 9425 times)

downscc

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Aircraft/Vehicles Sunk Into Ground
« on: April 03, 2016, 01:38:35 am »
Help... this problem has consumed 8 hr of my time, and I usually find a solution from reading forums, manuals and trial and error but I am stumped.

Two locations only, FSDT KLAX and KDFW. I have checked a dozen other locations both FSDT and others no problem. Install is new, fresh installers, new build (i7-6700K), Windows 10, P3Dv3.2 and current installers from Orbx FTX Global and Vector. Also using Pilot's mesh.  All these elements worked together just fine in my old box, and the order of items in the scenery.cfg is same as old.  I have disabled AEC with Vector, several times.  I have tried disabling mesh and vector to no avail.

I know I am overlooking something, but it's not currently obvious to me what I should try next.

http://i50.photobucket.com/albums/f302/downscc/KDFWSunk_zpscfy6bcbt.jpg
« Last Edit: April 03, 2016, 10:32:00 am by virtuali »

virtuali

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #1 on: April 03, 2016, 10:35:44 am »
This has been discussed many times on the forum, for example here:

http://www.fsdreamteam.com/forum/index.php/topic,12024.msg91651.html#msg91651

Right now, there simply nothing you can do, it's just a combination of how the scenery is made, how P3D make it a bit more visible, and fact you are using a very small plane, so it's more noticeable.


downscc

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #2 on: April 18, 2016, 11:51:38 pm »
Right now, there simply nothing you can do, it's just a combination of how the scenery is made, how P3D make it a bit more visible, and fact you are using a very small plane, so it's more noticeable.

I am aware of the slight deviation in elevation, usually most noticeable when wheels are on a yellow line; however, the difference in elevation that I am seeing is so great that the GSX avatars have their legs cut off at the knee.  Please look at the picture I posted, even the PMDG 777-300ER is sunk almost to the wheel rims. This is unusable scenery.

virtuali

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #3 on: April 21, 2016, 08:52:32 pm »
The next GSX update will have handle placement of objects differently (this was made to support non-standard airports like Aerosoft La Palma), so we can fine-tune the actual altitude for each scenery independently from the altitude of the terrain and the AFCAD so, of course, we'll includes these customizations for all our own sceneries that required to be raised a bit from the ground.

Dimon

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #4 on: May 17, 2016, 05:06:05 am »
Yep,

Having exactly the same issues with KDFW only after P3.2 update. Is it possible to raise the elevation with ADE?
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virtuali

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #5 on: May 17, 2016, 10:35:47 am »
Having exactly the same issues with KDFW only after P3.2 update. Is it possible to raise the elevation with ADE?

There's nothing you can do.

Dimon

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #6 on: May 17, 2016, 01:30:55 pm »
Actually, i changed airport reference point and raised an attitude by 1 meter. As a result, runways' elevation were fixed, but elevations of parkings and taxiways weren't. ADE manual suggests that when an airports' elevation is being changed, the same should be done with terrain polygons which is obviously beyond ADE's capabilities.

Thus, yes - perhaps we should live with that unless FSDT brings the fix, which I believe is quite fast and easy.
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Dimon

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #7 on: July 14, 2016, 10:42:18 pm »
Recently I installed P3D 3.3.5 and mysteriously the problem has gone. Don't know why, but it is what it is.
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virtuali

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Re: Aircraft/Vehicles Sunk Into Ground
« Reply #8 on: July 15, 2016, 10:15:43 am »
Recently I installed P3D 3.3.5 and mysteriously the problem has gone. Don't know why, but it is what it is.

That confirms it was a P3D problem to begin with.

We still don't know exactly why it happens, but it's just that sometimes, an object created asking the sim to be placed "On Ground", appears on a *slightly* different (and random) altitude. Maybe this has been finally fixed in the last version.