Author Topic: Generating Cache freeze at 40/41% **SOLVED**  (Read 2474 times)

CaptOwen

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Generating Cache freeze at 40/41% **SOLVED**
« on: March 31, 2016, 07:39:49 pm »
Hi all,

The last 4-5 times that I have loaded up P3D 2.5 I have been prompted with the "regenerating airport cache" message. It always gets to either 40 or 41% before it freezes and won't progress further.
I can Skip it by loading an aircraft but when I do this I get a message saying that a "valid AFCAD cannot be found" at an airport that I previously could use GSX (UK2000 EGSS).

I guess it is a piece of addon software that I have installed recently but if you could possible tell me which one from the log  (or point me in the right direction) so I can remove it.

Thanks for your help!

Regards,

Owen



couatl v2.0 (build 2378)
log started on Thu Mar 31 15:22:55 2016

connecting to SimConnect...
connected to SimConnect
connected to bglmanx
Running in mode: Prepar3D v2 (bglmanx setting)
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 23 AddOn(s)
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon f18ag
Addon f18ag not installed or missing one or more files, skipping
Loading addon GSX
Initializing audio...
Available devices:
  Generic Software on Speakers (ASUS Xonar DGX Audio Device) (47656e6572696320536f667477617265206f6e20537065616b65727320284153555320586f6e61722044475820417564696f2044657669636529)
  Generic Software on S/PDIF Pass-through Device (ASUS Xonar DGX Audio Device) (47656e6572696320536f667477617265206f6e20532f5044494620506173732d7468726f7567682044657669636520284153555320586f6e61722044475820417564696f2044657669636529)
Created OpenAL device: Generic Software on Speakers (ASUS Xonar DGX Audio Device)

Device info:
   Major version: 1
   Minor version: 1
   Frequency: 44100
   Refresh: 40
   Sync: 0
   Mono sources: 255
   Stereo sources: 1
   Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX

Context info:
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current sim directory is C:/Program Files (x86)/Lockheed Martin/Prepar3D v2
Looking for scenery.cfg in C:/ProgramData/Lockheed Martin/Prepar3D v2/scenery.cfg
  using Scenery/World/scenery (layer 1)
  using Scenery/BASE/scenery (layer 2)
  using ORBX/FTX_VECTOR/FTX_VECTOR_AEC/scenery (layer 3)
  using Scenery/0000/scenery (layer 4)
  using Scenery/0001/scenery (layer 5)
  using Scenery/0002/scenery (layer 6)
  using Scenery/0003/scenery (layer 7)
  using Scenery/0004/scenery (layer 8)
  using Scenery/0005/scenery (layer 9)
  using Scenery/0006/scenery (layer 10)
  using Scenery/0007/scenery (layer 11)
  using Scenery/0100/scenery (layer 12)
  using Scenery/0101/scenery (layer 13)
  using Scenery/0102/scenery (layer 14)
  using Scenery/0103/scenery (layer 15)
  using Scenery/0104/scenery (layer 16)
  using Scenery/0105/scenery (layer 17)
  using Scenery/0106/scenery (layer 18)
  using Scenery/0107/scenery (layer 19)
  using Scenery/0200/scenery (layer 20)
  using Scenery/0201/scenery (layer 21)
  using Scenery/0202/scenery (layer 22)
  using Scenery/0203/scenery (layer 23)
  using Scenery/0204/scenery (layer 24)
  using Scenery/0205/scenery (layer 25)
  using Scenery/0206/scenery (layer 26)
  using Scenery/0207/scenery (layer 27)
  using Scenery/0300/scenery (layer 28)
  using Scenery/0301/scenery (layer 29)
  using Scenery/0302/scenery (layer 30)
  using Scenery/0303/scenery (layer 31)
  using Scenery/0304/scenery (layer 32)
  using Scenery/0305/scenery (layer 33)
  using Scenery/0306/scenery (layer 34)
  using Scenery/0307/scenery (layer 35)
  using Scenery/0400/scenery (layer 36)
  using Scenery/0401/scenery (layer 37)
  using Scenery/0402/scenery (layer 38)
  using Scenery/0403/scenery (layer 39)
  using Scenery/0404/scenery (layer 40)
  using Scenery/0405/scenery (layer 41)
  using Scenery/0406/scenery (layer 42)
  using Scenery/0407/scenery (layer 43)
  using Scenery/0500/scenery (layer 44)
  using Scenery/0501/scenery (layer 45)
  using Scenery/0502/scenery (layer 46)
  using Scenery/0503/scenery (layer 47)
  using Scenery/0504/scenery (layer 48)
  using Scenery/0505/scenery (layer 49)
  using Scenery/0506/scenery (layer 50)
  using Scenery/0507/scenery (layer 51)
  using Scenery/0600/scenery (layer 52)
  using Scenery/0601/scenery (layer 53)
  using Scenery/0602/scenery (layer 54)
  using Scenery/0603/scenery (layer 55)
  using Scenery/0604/scenery (layer 56)
  using Scenery/0605/scenery (layer 57)
  using Scenery/0606/scenery (layer 58)
  using Scenery/0607/scenery (layer 59)
  using Scenery/0700/scenery (layer 60)
  using Scenery/0701/scenery (layer 61)
  using Scenery/0702/scenery (layer 62)
  using Scenery/0703/scenery (layer 63)
  using Scenery/0704/scenery (layer 64)
  using Scenery/0705/scenery (layer 65)
  using Scenery/0706/scenery (layer 66)
  using Scenery/0707/scenery (layer 67)
  using Scenery/0800/scenery (layer 68)
  using Scenery/0801/scenery (layer 69)
  using Scenery/0802/scenery (layer 70)
  using Scenery/0803/scenery (layer 71)
  using Scenery/0804/scenery (layer 72)
  using Scenery/0805/scenery (layer 73)
  using Scenery/0806/scenery (layer 74)
  using Scenery/0807/scenery (layer 75)
  using Scenery/0900/scenery (layer 76)
  using Scenery/0901/scenery (layer 77)
  using Scenery/0902/scenery (layer 78)
  using Scenery/0903/scenery (layer 79)
  using Scenery/0904/scenery (layer 80)
  using Scenery/0905/scenery (layer 81)
  using Scenery/0906/scenery (layer 82)
  using Scenery/0907/scenery (layer 83)
  using Scenery/1000/scenery (layer 84)
  using Scenery/1001/scenery (layer 85)
  using Scenery/1002/scenery (layer 86)
  using Scenery/1003/scenery (layer 87)
  using Scenery/1004/scenery (layer 88)
  using Scenery/1005/scenery (layer 89)
  using Scenery/1006/scenery (layer 90)
  using Scenery/1007/scenery (layer 91)
  using Scenery/1100/scenery (layer 92)
  using Scenery/1101/scenery (layer 93)
  using Scenery/1102/scenery (layer 94)
  using Scenery/1103/scenery (layer 95)
  using Scenery/1104/scenery (layer 96)
  using Scenery/1105/scenery (layer 97)
  using Scenery/1106/scenery (layer 98)
  using Scenery/1107/scenery (layer 99)
  using ORBX/FTX_VECTOR/FTX_VECTOR_EXX/scenery (layer 100)
  using ORBX/FTX_VECTOR/FTX_VECTOR_CVX/scenery (layer 101)
  using ORBX/FTX_VECTOR/FTX_VECTOR_APT/scenery (layer 102)
  using ORBX/FTX_VECTOR/FTX_VECTOR_OBJ/scenery (layer 103)
  using Scenery/AFRI/scenery (layer 104)
  using Scenery/ASIA/scenery (layer 105)
  using Scenery/AUST/scenery (layer 106)
  using Scenery/EURE/scenery (layer 107)
  using Scenery/EURW/scenery (layer 108)
  using Scenery/NAMC/scenery (layer 109)
  using Scenery/NAME/scenery (layer 110)
  using Scenery/NAMW/scenery (layer 111)
  using Scenery/OCEN/scenery (layer 112)
  using Scenery/SAME/scenery (layer 113)
  using Scenery/Cities/Oshkosh/scenery (layer 114)
  using Scenery/Cities/StMaarten/scenery (layer 115)
  using Scenery/Cities/Rio/scenery (layer 116)
  using Scenery/Cities/LasVegas/scenery (layer 117)
  using Scenery/Global/scenery (layer 118)
  using Scenery/Props/scenery (layer 119)
  using Scenery/Cities/Reno/scenery (layer 120)
  using Scenery/Cities/Istanbul/scenery (layer 121)
  using Scenery/Cities/Longleat/scenery (layer 122)
  using Scenery/Cities/Berlin/scenery (layer 123)
  using Scenery/Cities/Edwards_AFB/scenery (layer 124)
  using Scenery/Cities/Eglin/scenery (layer 125)
  using Scenery/Cities/KORL_OrlandoExecutive/scenery (layer 126)
  using Scenery/Cities/KLFI_Langley_AFB/scenery (layer 127)
  using Scenery/Cities/FortRucker/scenery (layer 128)
  using Scenery/Bathymetry/scenery (layer 129)
  using ORBX/FTX_EU/FTX_EU_SCO_08_CUSTOM/scenery (layer 130)
  using ORBX/FTX_EU/FTX_EU_SCO_07_MESH/scenery (layer 131)
  using ORBX/FTX_EU/FTX_EU_SCO_06_CVX/scenery (layer 132)
  using ORBX/FTX_EU/FTX_EU_SCO_05_SCENERY/scenery (layer 133)
  using ORBX/FTX_AU/FTXAA_ORBXLIBS/scenery (layer 134)
  using ORBX/FTX_OLC/OLC_AA/scenery (layer 135)
  using ORBX/FTX_OLC/OLC_NA1/scenery (layer 136)
  using ORBX/FTX_OLC/OLC_EU9/scenery (layer 137)
  using ORBX/FTX_OLC/OLC_EU8/scenery (layer 138)
  using ORBX/FTX_OLC/OLC_EU7/scenery (layer 139)
  using ORBX/FTX_OLC/OLC_EU6/scenery (layer 140)
  using ORBX/FTX_OLC/OLC_EU5/scenery (layer 141)
  using ORBX/FTX_OLC/OLC_EU4/scenery (layer 142)
  using ORBX/FTX_OLC/OLC_EU3/scenery (layer 143)
  using ORBX/FTX_OLC/OLC_EU2/scenery (layer 144)
  using ORBX/FTX_OLC/OLC_EU10/scenery (layer 145)
  using ORBX/FTX_OLC/OLC_EU1/scenery (layer 146)
  using C:/Users/Owen/Desktop/fsx/UK2000 scenery/UK2000 Common library/scenery (layer 147)
  using C:/Users/Owen/Desktop/fsx/UK2000 scenery/UK2000 Gatwick Xtreme/scenery (layer 148)
  using C:/Users/Owen/Desktop/fsx/UK2000 scenery/UK2000 Luton Xtreme/scenery (layer 149)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/UK2000 scenery/UK2000 Edinburgh Xtreme/scenery (layer 150)
  using aerosoft/LEPA_EVO_TERRAIN/scenery (layer 158)
  using aerosoft/LEPA_EVO_AIRPORT/scenery (layer 159)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/UK2000 scenery/UK2000 Glasgow Xtreme/scenery (layer 160)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/UK2000 scenery/UK2000 Manchester Xtreme/scenery (layer 161)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/aerosoft/Gibraltar X/1_GIB_FSX_Terrain/scenery (layer 168)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/aerosoft/Gibraltar X/1_GIB_FSX_Airport/scenery (layer 169)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/UK2000 scenery/UK2000 Jersey Xtreme/scenery (layer 171)
  using SIM720/Airports/SIM720_EGPE/scenery (layer 173)
  using SIM720/Airports/1_SIM720_LIB/scenery (layer 174)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/aerosoft/Afd/scenery (layer 176)
  using aerosoft/Mega Airport Oslo 2.0/scenery (layer 177)
  using aerosoft/Thessaloniki X/Thessaloniki X_3_LC/scenery (layer 178)
  using aerosoft/Thessaloniki X/Thessaloniki X_2_Scenery/scenery (layer 179)
  using aerosoft/Thessaloniki X/Thessaloniki X_1/scenery (layer 180)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Simzaleak/Leon/scenery (layer 181)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Simzaleak/Noain/scenery (layer 182)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/UK2000 scenery/UK2000 Stansted Xtreme/scenery (layer 186)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/SimMarket/Malta Intl Airport v2/scenery (layer 188)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Addon Scenery/EETN Tallinn X/scenery (layer 189)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Addon Scenery/Polish Airports vol.1/EPGD_X/scenery (layer 190)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Addon Scenery/Polish Airports vol.1/EPKT_X/scenery (layer 191)
  using C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/Addon Scenery/Polish Airports vol.1/EPRZ_X/scenery (layer 192)
  using aerosoft/Mega Airport Dublin/scenery (layer 193)
  using Simware/Valencia X/scenery (layer 194)
Airport cache not valid: number of entries in meta.txt does not match areas in scenery.cfg
Regenerating airport cache, looking for scenery files under C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/
Worker thread started
Addon GSX loaded
Loading addon HAWAII1
Addon HAWAII1 not installed or missing one or more files, skipping
Loading addon HAWAII2
Addon HAWAII2 not installed or missing one or more files, skipping
Loading addon PHNL
Addon PHNL not installed or missing one or more files, skipping
Loading addon JFK
Addon JFK not installed or missing one or more files, skipping
Loading addon JFK2
Addon JFK2 not installed or missing one or more files, skipping
Loading addon KFLL
Addon KFLL not installed or missing one or more files, skipping
Loading addon KIAH
Addon KIAH not installed or missing one or more files, skipping
Loading addon KLAS
Addon KLAS not installed or missing one or more files, skipping
Loading addon KLAX
Addon KLAX not installed or missing one or more files, skipping
Loading addon ParkMe
Addon ParkMe not installed or missing one or more files, skipping
Loading addon CYVR
Addon CYVR not installed or missing one or more files, skipping
Loading addon XPOI
Addon XPOI not installed or missing one or more files, skipping
Loading addon ZurichX
Addon ZurichX not installed or missing one or more files, skipping
Loading addon KSFO
Addon KSFO not installed or missing one or more files, skipping
Loading addon KPHX
Addon KPHX not installed or missing one or more files, skipping
Loading addon KIAD
Addon KIAD not installed or missing one or more files, skipping
Loading addon KDEN
Addon KDEN not installed or missing one or more files, skipping
Starting system monitors
Current locale is English_United Kingdom.1252
SharedMemInterface connected
Loading aircraft data from Airplanes\IRIS Raptor Driver
Using aircraft data from aircraft.cfg file
Airport cache not valid: got error CreateFile failed: The process cannot access the file because it is being used by another process (system:32), accessing C:/ProgramData/Virtuali/Couatl/prepar3dv2/files.bin
Airport cache regeneration warnings:
MapViewOfFile failed: Not enough storage is available to process this command (system:8) accessing BGL file C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/aerosoft/LEPA_EVO_TERRAIN/scenery/mallemitte.bgl, file ignored
Airport cache regeneration completed with FAILURE in 187 seconds
Loading aircraft data from Airplanes\PMDG 737-800NGX WL
Airplane major/minor version: 737 800
aircraftDb.py provides aircraft data with priority 2
Using aircraft data from aircraftDb.py
Connection with Prepar3D v2 lost (has it crashed?)
disconnected from SimConnect.
« Last Edit: April 06, 2016, 11:17:38 am by virtuali »

virtuali

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Re: Generating Cache freeze at 40/41%
« Reply #1 on: April 01, 2016, 04:19:27 pm »
You have two separate issues. The first one is that you are using a very old version of GSX:

couatl v2.0 (build 2378)
log started on Thu Mar 31 15:22:55 2016

so, please, download and install the current one.

The other one, is that you are running out of swap file space:

Quote
MapViewOfFile failed: Not enough storage is available to process this command (system:8 accessing BGL file C:/Program Files (x86)/Lockheed Martin/Prepar3D v2/aerosoft/LEPA_EVO_TERRAIN/scenery/mallemitte.bgl, file ignored

Which is caused either because you are low on memory, or you are low on your Windows system drive, or you have set a fixed size for your swap file (not recommended) and exceeded it. This because the file to be checked was probably very large.

In any case, the current GSX version will automatically skip very large .BGL files from scanning, so it's likely the problem will go away with the previous version.

CaptOwen

  • Newbie
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  • Posts: 6
Re: Generating Cache freeze at 40/41%
« Reply #2 on: April 06, 2016, 10:10:20 am »
Hello,

Thanks for your quick response - just to advise that I downloaded the current version of GSX and everything is working perfectly now. I especially like the way that you can assign which handling agent to use as well.

Thanks again,

Owen