Author Topic: REX Texture Direct airport lights and FSDT airports  (Read 2677 times)

captain420

  • Jr. Member
  • **
  • Posts: 87
REX Texture Direct airport lights and FSDT airports
« on: November 29, 2015, 05:45:47 pm »
I am using REX Texture Direct in P3D v3 for texture replacements and I am wondering if the airport lights have any effect with FSDT Airports?

Does FSDT airports use their own lights or does it use the default halo bmp from P3D or REX?

I don't like how the runway lights are floating above the runway and not attached to the ground. This has been a problem even back in FSX.

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 51238
    • VIRTUALI Sagl
Re: REX Texture Direct airport lights and FSDT airports
« Reply #1 on: November 30, 2015, 01:37:48 pm »
Some airports use default airports lights, some don't, there's no rule (although more recent ones tend to use their own custom textures).

If you use a 3rd party replacement texture product, it should be that product responsibility that replaced textures are "better", but compatible with the original ones, otherwise they would create issues everywhere.