I have seen many recent posts regarding the FollowMe vehicle's erratic behavior.
The thread ended up with this:
http://www.fsdreamteam.com/forum/index.php/topic,12587.msg96030.html#msg96030Update on the follow me car issue. Since I have been using my new method, I have zero problems with the follow me car.
Like other previous posters have stated, I personally am not doing anything different that I used to do several months ago when the Followme vehicle was not suffering from dementia
Like other posters, you should realize that you SHOULD do something different, and understand that, because the Follow Me vehicle is now MORE reliable and realistic than it ever was, you must follow it more carefully.
More often than not, the car rushes at me (I am standing still) runs behind me and sits there
This clearly indicates you were too close to it, so it went around you. In previous version, it simply didn't care of this so yes, it was "easier" to follow, but less realistic.
or it would give me a grand tour of the airport and would end up nowhere the designated parking spot, prompting me to warp instead. At times, even at Fsdreamteam Vancouver, I experience other problems like it failing to show up or running away far from my designated parking spot.
This is no way to give a report. ESPECIALLY on an FSDT scenery, you must include ALL the following details:
- The scenery used
- Your approximate position when you asked for the follow me
- Your chosen destination
- Your approximate position when the "problem" happened, with a clear description of the problem.
Only this way we can try to REPRODUCE your situation, and assess if there's really a problem with the code, or you simply followed it in the wrong ( too closely, usually ) way.
I realize that it must be incredible hard to write a code where the behavior of this vehicle is always rational and logic; I also admit that a lot of AFCAD files are at fault but the fact is that this behaviour just wasn't not there in the earlier versions.
Yes, most AFCADs out there are full of faults, but that's why we particularly interested getting detailed reproduction cases on FSDT sceneries, or DEFAULT sceneries ( using DEFAULT AFCADs, not those coming with AI packages ).
The previous version had so many bugs we fixed in this version, that's a wonder it even worked. But yes, it was far more tolerant to user's mistakes either...
couatl v3.0 (build 3156)
panic log started on Fri Oct 30 11:18:41 2015
This shows you are not using the latest version of the code, since you are like 30 versions behind (latest Couatl.exe is 3187) so, try again with the latest version and, if it happens again, ALWAYS include ALL the information we need to try to replicate the error.