Umberto, do you think Prepar3D v3 offers new ways for developer?
P3D V2 already added A LOT of new features to developers (in fact, the biggest changes were from V1 to V2), and P3D V3 basically adds things related to the Avatar mode, the Speedtree library and the ability to create Gauges and scenery objects using Scaleform/Flash.
The real issue is that, as long as we need to support FSX too, which thanks to the Steam version is now available again to buy, it's way cheaper and more accessible, it's a very tough decision to spend valuable resources to do something that will work only with P3D, let alone only in P3D V3.
If we wanted to do something that really leveraged *everything* non-backward compatible that P3D has to offer, it's WAY more complex than it ever was when moving from FS9 to FSX. Especially for things like utilities or anything with some kind of behavior, like GSX or XPOI.
I guess we might try adding something simple first, that wouldn't require redoing the whole thing for FSX too.