Author Topic: new question "start engines before pushbck"  (Read 5150 times)

mroschk

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new question "start engines before pushbck"
« on: September 12, 2015, 07:22:17 pm »
Hello,

how can i disable that unusual question which i must answer during every pushback ??
« Last Edit: September 12, 2015, 07:25:49 pm by mroschk »

virtuali

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Re: new question "start engines before pushbck"
« Reply #1 on: September 12, 2015, 10:30:47 pm »
"Unusual" ?? It was a feature which has been requested since AGES ago from many users, in order to be allowed to do a single engine start on gate, for example. And now you want to disable it...

If pressing an additional key really upsets you, you can just wait.

As with any other menu in GSX, there's a timeout of a few seconds so, if you don't do anything and wait for the menu to close automatically, GSX will take a default choice, and in this menu the default choice is as if you replied NO to that question, which means GSX will simply behave as it always did.

mroschk

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Re: new question "start engines before pushbck"
« Reply #2 on: September 12, 2015, 10:34:43 pm »
the only usual way to start a engine before push is with a ASU if the APU fail.
But as you reject many times my request about that it can not be simulatet.
So...how will you get the engine startet with a not simulated ASU and a not working APU ??

virtuali

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Re: new question "start engines before pushbck"
« Reply #3 on: September 12, 2015, 10:46:23 pm »
the only usual way to start a engine before push is with a ASU if the APU fail. But as you reject many times my request about that it can not be simulatet. So...how will you get the engine startet with a not simulated ASU and a not working APU ??

You are really amazing, this is PRECISELY in line with the decision to not have a FAKE ASU, which has been explained to you so many times already, yet you keep not want to understand it.

Let's explain it again: aA fake ASU/GPU won't be of any help on a default airplane, because such system doesn't exists on them, and users of 3rd party airplanes that have a WORKING one, will just want to disable a fake one provided by GSX, because it will be just an hindrance.

So, with this feature, we are allowing users of airplane with a working ASU, to simulate that inoperative APU procedure, start one engine with their own working ASU, and not being pestered by GSX that would have complained to immediately put parking brakes on.

And, of course, there are some airplanes that DO NOT have an APU to begin with....

So, it's exactly the opposite as you said: this option makes perfect sense, and it's entirely in line with the correct decision of not adding a fake ASU/GPU that most of the users of the advanced 3rd party airplanes would simply turn off, but still allowing them to simulate more kind of procedures.

But that's besides the point. The point is that MANY have asked for it, so we made it. If someone else (but they must be in significant numbers), in addition to you, would ask for a fake ASU/GPU, we might as well add them too.

mroschk

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Re: new question "start engines before pushbck"
« Reply #4 on: September 13, 2015, 02:41:36 pm »
for all the Default airplanes tha ASU will work ... you are ???
an Option to enable / disable the ASU/APU is the key

virtuali

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Re: new question "start engines before pushbck"
« Reply #5 on: September 13, 2015, 04:52:01 pm »
for all the Default airplanes tha ASU will work ... you are ???

As I've said, so many times already, although the FSX SDK allows to create an airplane with an APU, none of the default airplanes supplied with FSX use this system. No ASU system exists in the FSX SDK so no, you are wrong, none of the default airplanes can use either an APU or an ASU.

Quote
an Option to enable / disable the ASU/APU is the key

As I've said, so many times already, yet you still don't want to understand, it doesn't make ANY sense to add a feature that:

- Is entirely USELESS on ALL default airplanes.

- Will have to be turned off by users with airplane that have their own *working* one.