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How to access push back nodes editor
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Topic: How to access push back nodes editor (Read 3230 times)
Victoroos
Newbie
Posts: 29
How to access push back nodes editor
«
on:
July 09, 2015, 01:20:20 pm »
Hello
Now that my gsx works again, i can ask the question I wanted in t first place.
How do I access the custom push back nodes editor? Not in customize vehicle locations.. But where?.
Vkr
Victor
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virtuali
Administrator
Hero Member
Posts: 51439
Re: How to access push back nodes editor
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Reply #1 on:
July 09, 2015, 01:58:19 pm »
There's no graphical editor, if this was the meaning of your question. You only need to insert the lat/lon coordinates of an existing AFCAD node, to be the target of a custom pushback, in the scenery customization page, before you click the button to customize the vehicle position.
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Umberto Colapicchioni
Fsdreamteam official
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Victoroos
Newbie
Posts: 29
Re: How to access push back nodes editor
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Reply #2 on:
July 09, 2015, 02:26:00 pm »
Ah, i see. But, somehow, when I click apply, close the dialog, and then open it again, all teh changes are gone. Except the " disable staircase" box. That stays ticked.
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Last Edit: July 09, 2015, 02:31:51 pm by Victoroos
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virtuali
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Posts: 51439
Re: How to access push back nodes editor
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Reply #3 on:
July 09, 2015, 03:09:15 pm »
Are you using the normal version, of the Couatl 3 Public Beta ?
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Umberto Colapicchioni
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Victoroos
Newbie
Posts: 29
Re: How to access push back nodes editor
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Reply #4 on:
July 09, 2015, 04:52:58 pm »
Quote from: virtuali on July 09, 2015, 03:09:15 pm
Are you using the normal version, of the Couatl 3 Public Beta ?
v3
I did some testing, apparently, the coordinates were wrong. It needs to be a with a " ." instead of a ","
Then it worked.
Also the engine has to eb restarted before it works.
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How to access push back nodes editor