I have found that in Prepar3D V2.5 if I set GROUND_SHADOW_TEXTURE_SIZE=4096 in the .cfg I get great shadows compared to 2048 and far better than 1024 while TEXTURE_MAX_LOAD=1024. So if no texture can be greater than 1024 if TEXTURE_MAX_LOAD=1024 how is this possible? Its not placebo. The difference is as plane as the nose on my face!
P3D is a bit different than FSX, because you have a separate setting for Ground Shadows, but still doesn't change the fact that, everything else (except shadows) cannot be displayed higher than the value set on TEXTURE_MAX_LOAD. There's no such thing, even in P3D, as a separate setting for airports and the overall scenery.
If TEXTURE_MAX_LOAD=4096 is it possible to set the Addon airport to 1024 or 2048 and the scenery in general to 512?
No, not even in P3D. The only way you could do that, is by manually resize down all the default textures.
Would it help with VAS?
Not really, because the texture resolution affecting VAS was mainly an FSX problem, under DX9. Under DX10 and above, allocated video ram doesn't take from system RAM anymore and thus, since P3D doesn't support DX9, it's no longer an issue there.
If you want to lower VAS impact, don't waste your time acting on the texture *resolution*, especially with P3D, but act on these settings:
- Level of detail radius
- Scenery complexity
- Autogen vegetation density
- Autogen building density
- AI Traffic density. And turn off cars, boats, etc.