You can get the KB SuperHornet HUD and install it, and get it "collimated" as well. The only problem I had was the clock would never fit in the HUD "glass" area, so I just shut it off. It even has an extra control panel that you can change some of the HUD properties and functions, hence how I shut the clock off.
Yes, this can be installed on the FSX acceleration Hornet, with a few minor changes to your "panel.cfg" file in the panels folder. I highly recommend it. So much more realistic and easier to fly navy carrier pattern approaches and landings CORRECTLY. You can use the course lines, the bracket alongside the velocity vector, and the energy caret to get on glideslope much better and make onspeed/slope landings with far greater ease than the default Hornet. Also, the waterline is great for a visual cue of AoA, since the default Hornet doesnt have this either.
If you can wait a day or two, I will submit a "usmc pilot/hud" package .zip file to several of the main downloading sites, that has instuctions on installing the KB SUPERHORNET "realistic" HUD/control panel, along with a VMFA-312 pilot with proper flight suit patches. In case you didn't notice, the default guy has USAF patches and wings, whats up with that? ACC patch on the right chest, and USAF name tag... wtf?! NOPE, this doesnt fly for me. So I took off the arm patches, and put a decent VMFA-312 logo patch on his right chest and gold wings on his flight name tag.
Any questions, feel free to ask...
Christian
fgrimley32@yahoo.com