Hi Umberto,
I saw the problem in my Installation too, because I use this offset to make some debug possibe, because this variables are the only one, I can display via FSUIPC. In my Bremen Project I used this offsets for communication between my scenery objects and in FS2002 I had no problem. But with 2004, the Trick18 Animations (in AI Airplanes for example) used this offsets (first 2 uservariables) to generate the float input for the animation opcode. From that point on,my scenery get problems.
For AES I planed to use the offset 312-318 to animate my object too, but at the moment I only use 312-314 so it will not gernerate a confict.
Now, where I know that you use the rest, I will take care about that situation and use a different (more complex) way.
Brgds
Oliver