Here is a video (Yes, Virtuali a video ) of a model still under development but, not far away from release
I'm sorry, but even this time I'm not going to click on that link...
Mostly because I'm away for the weekend and I'm connected to the Internet with the iPhone, which is not ideal for YouTube, considering we don't have a flat rate here, and I'm not even under 3G..., but also because we know very well of that project that, as far as I know, was in development for more than 3 years, and it's already 1 year or so late.
And that's the main issue: a project like that, ANY project like that, would probably be the end of our company: there's no way sales for a flight sim add-on might ever repay 3+ years of work, unless one is doing it in its spare time.
Perhaps we might have been able to do something like that quicker, who knows. Just FYI, the F/A-18 we did for Microsoft lasted 6 months, but it you took out all the overhead of signing contracts, getting approved as vendor, getting the specs done, getting milestones approved, etc, the *real* work wasn't more than 3 months. So yes, we are probably faster but, I fear this might be the typical example of diminishing returns, were you need 4-5 times the effort, to get just a little extra, that might be appreciated only by the most hard-core simmers.
So, for our next aircraft, we are targeting something a little bit deeper than "our" F/A-18, but not much more than that. Of course, having decided from the start that we'll do airplanes for FSX only, give a lot more options than being limited by having to grant FS9 compatibility, which is a nuisance for airplanes.