Author Topic: Couatl crash with new FSX:SE install  (Read 3139 times)

bjratchf

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Couatl crash with new FSX:SE install
« on: March 11, 2015, 04:41:07 am »
I can cause this crash by using the FSX menu to "restart couatl" - it then causes the error below first, followed by FSX crashing with a bglmanx.dll error

Here's the info- I don't know if this will be helpful when you're doing your program updates that are frequently sent out. This is with the latest build of FSX:SE v10.0.62610.0

FSUIPC 4.939e


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Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   couatl.exe
  Application Version:   2.0.0.2378
  Application Timestamp:   54bec650
  Fault Module Name:   couatl.exe
  Fault Module Version:   2.0.0.2378
  Fault Module Timestamp:   54bec650
  Exception Code:   c0000005
  Exception Offset:   0041e000
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   a8b5
  Additional Information 2:   a8b5e56dd00916f8a180d3be22e74d81
  Additional Information 3:   47ab
  Additional Information 4:   47abe1febf0c1c38a84ca2fa02fc2485



Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   fsx.exe
  Application Version:   10.0.62610.0
  Application Timestamp:   54ec6b67
  Fault Module Name:   bglmanx.dll
  Fault Module Version:   3.0.0.2
  Fault Module Timestamp:   54fe2a56
  Exception Code:   c0000005
  Exception Offset:   0001fea9
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033

virtuali

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Re: Couatl crash with new FSX:SE install
« Reply #1 on: March 11, 2015, 09:40:09 am »
I can cause this crash by using the FSX menu to "restart couatl" - it then causes the error below first, followed by FSX crashing with a bglmanx.dll error

This has been discussed many times on the forum already. The "Restart Couatl" function currently doesn't work on Steam. We finally found what caused it, and we'll release the fix with the next Couatl update.

It's not yet out, because it's a fairly major update, with basically everything related to it updated, which will result in way better compatibility with Steam ( it will use the VC++ 2013 runtimes ), but with also lots of speed improvements due to a new Python language interpreter, new support libraries, updated GUI, etc. , so we need to do a bit more testing.