Do you have any plans to include the 737 at any time ? I tried using the ground crew on it and obviously it isn't setup for it. (It is my favorite airplane to fly)
I didn't knew they had a 737...we cannot possibly track each and every add-on out there, so we can only gather suggestions from uses. In any case, for a BASIC GSX usage, you CAN create a configuration file for any unsupported airplane using the included airplane configuration editor.
This will allow you to get going. Captain Sim usually have custom variables for all doors, and these might be a more complex to figure it out but, in the mean time, you can just set doors to Ignore any checks, so GSX will service them without waiting if they are open, which means you'll have to be careful to open them before calling a GSX service, otherwise you'll have servicing crew and luggage passing through the buikheads.
2) I love the moving people modelling you have done - Is there any way to get passengers walking out of the bus when boarding in progress ? That would be awesome.
This has been asked, discussed and answered so many times, that we also had it highlighted in the manual, in a big, bold, blue box...
The problem is not so much doing the animated characters, but it's more like we don't know if FSX can handle it, with the biggest limitation probably being the very limited amount of free VAS (memory) due to the fact that FSX is a 32 bit program and users like to stuff it with too many add-ons at the same time in the same area and/or are not willing to compromise with graphic settings, so we are already in the situation where a complex airplane on a detailed airport is barely fitting in memory without crashing, even without visible passengers, and adding them won't surely improve this.
Maybe, after Prepar3D will go to 64 bit, we might have a better chance at it.
I just about to purchase this brilliant software in the next few days. Liked your page on Facebook. Was hoping to find some kind of discount code. (January sales) lol.
The Facebook coupon discount is always valid, it's just you can use it only once:
http://www.fsdreamteam.com/forum/index.php/topic,10099.0.html