Ever since I moved from FSX to P3Dv2.0 I have been getting baggage carts in LSZH that are not textured and are showing up in white as shown.
The same baggage carts in LSGG are displaying properly as shown.
Is there anyway I can correct this?
My set up:
FSDT Zurich Kloten v2.5.7
FSDT Geneva Cointrin Airport v1.6.3
FSDT GSX 1.8.9.1
FTX Global
FTX Global Vector
FTX Global OpenLC Europe
OpusFSI
REX4
PrePar3d v2.4
FXAA: Off
MSAA: 2 Samples
Texture Filtering: Anisotropic 2x
Texture Resolution: Medium - 1024x1024
Tessellation: Enabled
VSync: Off
Target Frame rate: Unlimited
Wide-view: Off
Mipmap VC: Off
Level of detail radius: Ultra
Tesselation Factor: High
Mesh resolution: 19m
Texture resolution: 30cm
Land detail textures: On
Scenery complexity: Very Dense
Autogen vegetation: Dense
Autogen building: Normal
Water Detail: Ultra
Reflections: Clouds
Special Effects detail: Medium
Special Effects distance: Medium
Landing lights: On
Lens flare: On
HDR Lighting: On
Shadow Quality: Medium
Enable Terrain to Receive Shadows: On
Terrain Shadow Cast Distance: 10,000m
Cloud Shadow Cast Distance: 10,000m
Object Shadow Cast Distance: 3,000m
All objects set to cast and receive shadows.
Graphics Card: AMD Radeon HD7750 880MHz 1GB
AA: 24xEQ
Filter: Edge-detect
AA Method: Adaptive multisampling
Anisotropic Filtering Level: 16x
Texture Filtering Quality: High quality
Surface Format Optimisation: On
Wait for Vertical Refresh: Always on
OpenGL Triple Buffering: On
Tessellation Mode: AMD Optimized
Maximum Tessellation Level: AMD Optimized
OS: Windows 7 Ultimate 64
Processor: Intel Core2Duo E7400 @2.8GHz
Memory: 8GB RAM