Author Topic: LSZH Baggage Carts on P3D **SOLVED**  (Read 5178 times)

jnyanjui

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LSZH Baggage Carts on P3D **SOLVED**
« on: September 30, 2014, 10:21:56 pm »
Ever since I moved from FSX to P3Dv2.0 I have been getting baggage carts in LSZH that are not textured and are showing up in white as shown.

The same baggage carts in LSGG are displaying properly as shown.

Is there anyway I can correct this?

My set up:

FSDT Zurich Kloten v2.5.7
FSDT Geneva Cointrin Airport v1.6.3
FSDT GSX 1.8.9.1

FTX Global
FTX Global Vector
FTX Global OpenLC Europe
OpusFSI
REX4

PrePar3d v2.4
  FXAA: Off
  MSAA: 2 Samples
  Texture Filtering: Anisotropic 2x
  Texture Resolution: Medium - 1024x1024
  Tessellation: Enabled
  VSync: Off
  Target Frame rate: Unlimited
  Wide-view: Off
  Mipmap VC: Off

  Level of detail radius: Ultra
  Tesselation Factor: High
  Mesh resolution: 19m
  Texture resolution: 30cm
  Land detail textures: On
  Scenery complexity: Very Dense
  Autogen vegetation: Dense
  Autogen building: Normal
  Water Detail: Ultra
  Reflections: Clouds
  Special Effects detail: Medium
  Special Effects distance: Medium

  Landing lights: On
  Lens flare: On
  HDR Lighting: On
  Shadow Quality: Medium
  Enable Terrain to Receive Shadows: On
  Terrain Shadow Cast Distance: 10,000m
  Cloud Shadow Cast Distance: 10,000m
  Object Shadow Cast Distance: 3,000m
  All objects set to cast and receive shadows.


Graphics Card: AMD Radeon HD7750 880MHz 1GB
  AA: 24xEQ
  Filter: Edge-detect
  AA Method: Adaptive multisampling
  Anisotropic Filtering Level: 16x
  Texture Filtering Quality: High quality
  Surface Format Optimisation: On
  Wait for Vertical Refresh: Always on
  OpenGL Triple Buffering: On
  Tessellation Mode: AMD Optimized
  Maximum Tessellation Level: AMD Optimized

OS: Windows 7 Ultimate 64
Processor: Intel Core2Duo E7400 @2.8GHz
Memory: 8GB RAM



« Last Edit: September 30, 2014, 11:56:07 pm by virtuali »

virtuali

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Re: LSZH Baggage Carts
« Reply #1 on: September 30, 2014, 10:59:49 pm »
Ever since I moved from FSX to P3Dv2.0 I have been getting baggage carts in LSZH that are not textured and are showing up in white as shown.

The same baggage carts in LSGG are displaying properly as shown.

Is there anyway I can correct this?

It seems it's a problem caused by the latest P3D version, they used to work before. For the time being, put the Scenery Complexity slider at "Normal", so you won't see them, until we'll find a fix.

EDIT
Download this file to fix the problem:
http://update.fsdreamteam.com/LSZH_LIB_mzzi.zip

Place the file in the fsdreamteam\ZurichX\scenery folder, to overwrite the existing one.
« Last Edit: March 22, 2018, 11:01:39 am by virtuali »

jnyanjui

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Re: LSZH Baggage Carts on P3D **SOLVED**
« Reply #2 on: October 01, 2014, 10:18:34 pm »
The patch worked. Asante sana (Thank you)!