Author Topic: Calling Marshall script error msg reload standalone  (Read 14473 times)

Zigarten

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Calling Marshall script error msg reload standalone
« on: September 20, 2014, 11:49:17 pm »
There was a previous thread on this that just ended with a team viewer option. So I don't know if there was a resolution.  I did all the suggestions:

Uninstalled GSX from control panel
removed folders
re downloaded the full installer

No baggage handler shows up (obviously) and the error.

Seems to have happened since the last parking assist update? Could be coincidence?

Here is my err file:

couatl v2.0 (build 2364)
panic log started on Sat Sep 20 15:08:03 2014

problem raised by addon <unknown>Traceback (most recent call last):
  File "couatl\common\youcontrol.py", line 135, in show
  File "couatl\GSX\__init__.py", line 124, in perform
  File "couatl\GSX\__init__.py", line 596, in prepareGate
  File "couatl\GSX\assistanceServices\__init__.py", line 844, in setGate
  File "couatl\common\criticalsection.py", line 23, in _synchronized
  File "couatl\GSX\assistanceServices\baggageTrain.py", line 55, in materialize
  File "couatl\GSX\assistanceServices\baggageTrain.py", line 417, in makeTrain
  File "couatl\common\train.py", line 41, in __init__
  File "couatl\common\modelCustomization.py", line 315, in getModelForCouatlType
common.modelCustomization.NoModelInstalled: No model of type BaggageTractor is currently installed

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #1 on: September 21, 2014, 09:29:01 pm »
You must have missed a major update in the past, or an update of the vehicles, try to install the current GSX full installer.

If that doesn't fix it, please indicate the airplane used, the scenery used and the parking selected.

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #2 on: September 22, 2014, 12:28:19 am »
As mentioned I completely removed the program and went to your site and re-downloaded the full package.

Removed the folders that were suggested to remove on that previous thread where the user had the same issue as I did but no resolution posted.

I have tried using Carenado B200 Flight1 BN-2 Islander and 737ng

Mostly in Orbx  West Coast and Rockies North America

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #3 on: September 22, 2014, 09:27:59 am »
I have tried using Carenado B200 Flight1 BN-2 Islander and 737ng

Mostly in Orbx  West Coast and Rockies North America

Please, indicate a precise, exact parking position and the exact airport. If possible, try with a default airplane and a default airport or, at least, the 737ng on a default airport or an FSDT airport, and always provide the parking selected.

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #4 on: September 23, 2014, 04:15:15 pm »
Kennedy Int'l Airport after arrival

Cessna 172 default

Parking #1

Same message

A321 Default

Called up GSX, parking only option no gate (hmmm)

Parking spot 1

Same error


Start up at the gate

Request boarding

Passengers, cool, baggage, no baggage truck (obviously) just waits and waits for the union.


virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #5 on: September 23, 2014, 04:20:20 pm »
Called up GSX, parking only option no gate (hmmm)

I can't reproduce your problem, all places and airplanes you indicated works fine.

But fact you see only a Parking spot at JFK ( you don't say if it's default or FSDT, but it's not normal in any case ), seems to indicate there are other problems in your installation.

Quote
Passengers, cool, baggage, no baggage truck (obviously) just waits and waits for the union.

This is not very clear. A baggage truck should always appear in any place, regardless if it's a gate or a parking.

Please post your Couatl.LOG file too, it's in the same folder as the Couatl.ERR file.
« Last Edit: September 23, 2014, 04:22:12 pm by virtuali »

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #6 on: September 24, 2014, 03:00:40 am »
Yes, default everything as requested

Would agree, most likely an installation issue.

Can you tell me all the places files may be lurking to ensure I have removed all traces?

Can`t seem to find the LOG file, where should it be

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #7 on: September 24, 2014, 10:23:40 am »
Can`t seem to find the LOG file, where should it be

As I've said, it's in the same folder as the Couatl.ERR file. But check that you haven't turned off logging in the Troubleshooting section of the GSX Settings menu.

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #8 on: September 25, 2014, 07:39:15 pm »
Stand by, busy work week....

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #9 on: September 26, 2014, 05:14:31 am »
couatl v2.0 (build 2364)
log started on Thu Sep 25 20:55:10 2014

connecting to SimConnect...
connected to FSX
connected to bglmanx
Loading addons
requesting AddOn list to bglmanx
bglmanx list contains 22 AddOn(s)
Loading addon ENBR
Addon ENBR not installed or missing one or more files, skipping
Loading addon OHareX
Addon OHareX not installed or missing one or more files, skipping
Loading addon KDFW
Addon KDFW not installed or missing one or more files, skipping
Loading addon LSGG
Addon LSGG not installed or missing one or more files, skipping
Loading addon GSX
Initializing audio...
Available devices:
  Generic Software on Speakers (High Definition Audio Device) (47656e6572696320536f667477617265206f6e20537065616b65727320284869676820446566696e6974696f6e20417564696f2044657669636529)
  Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device) (47656e6572696320536f667477617265206f6e204469676974616c20417564696f2028532f504449462920284869676820446566696e6974696f6e20417564696f2044657669636529)
Created OpenAL device: Generic Software on Speakers (High Definition Audio Device)

Device info:
   Major version: 1
   Minor version: 1
   Frequency: 44100
   Refresh: 40
   Sync: 0
   Mono sources: 255
   Stereo sources: 1
   Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX

Context info:
   Vendor: Creative Labs Inc.
   Version: 1.1
   Renderer: Software
   Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE

Using EFX 1.0 extension, with 1 auxiliary send(s)
Using EAX reverb
Current sim directory is H:/FSX
Looking for scenery.cfg in H:/ProgramData/Microsoft/FSX/scenery.cfg
  using Scenery/World/scenery (layer 1)
  using Scenery/BASE/scenery (layer 2)
  using Scenery/0000/scenery (layer 3)
  using Scenery/0001/scenery (layer 4)
  using Scenery/0002/scenery (layer 5)
  using Scenery/0003/scenery (layer 6)
  using Scenery/0004/scenery (layer 7)
  using Scenery/0005/scenery (layer 8)
  using Scenery/0006/scenery (layer 9)
  using Scenery/0007/scenery (layer 10)
  using Scenery/0100/scenery (layer 11)
  using Scenery/0101/scenery (layer 12)
  using Scenery/0102/scenery (layer 13)
  using Scenery/0103/scenery (layer 14)
  using Scenery/0104/scenery (layer 15)
  using Scenery/0105/scenery (layer 16)
  using Scenery/0106/scenery (layer 17)
  using Scenery/0107/scenery (layer 18)
  using Scenery/0200/scenery (layer 19)
  using Scenery/0201/scenery (layer 20)
  using Scenery/0202/scenery (layer 21)
  using Scenery/0203/scenery (layer 22)
  using Scenery/0204/scenery (layer 23)
  using Scenery/0205/scenery (layer 24)
  using Scenery/0206/scenery (layer 25)
  using Scenery/0207/scenery (layer 26)
  using Scenery/0300/scenery (layer 27)
  using Scenery/0301/scenery (layer 28)
  using Scenery/0302/scenery (layer 29)
  using Scenery/0303/scenery (layer 30)
  using Scenery/0304/scenery (layer 31)
  using Scenery/0305/scenery (layer 32)
  using Scenery/0306/scenery (layer 33)
  using Scenery/0307/scenery (layer 34)
  using Scenery/0400/scenery (layer 35)
  using Scenery/0401/scenery (layer 36)
  using Scenery/0402/scenery (layer 37)
  using Scenery/0403/scenery (layer 38)
  using Scenery/0404/scenery (layer 39)
  using Scenery/0405/scenery (layer 40)
  using Scenery/0406/scenery (layer 41)
  using Scenery/0407/scenery (layer 42)
  using Scenery/0500/scenery (layer 43)
  using Scenery/0501/scenery (layer 44)
  using Scenery/0502/scenery (layer 45)
  using Scenery/0503/scenery (layer 46)
  using Scenery/0504/scenery (layer 47)
  using Scenery/0505/scenery (layer 48)
  using Scenery/0506/scenery (layer 49)
  using Scenery/0507/scenery (layer 50)
  using Scenery/0600/scenery (layer 51)
  using Scenery/0601/scenery (layer 52)
  using Scenery/0602/scenery (layer 53)
  using Scenery/0603/scenery (layer 54)
  using Scenery/0604/scenery (layer 55)
  using Scenery/0605/scenery (layer 56)
  using Scenery/0606/scenery (layer 57)
  using Scenery/0607/scenery (layer 58)
  using Scenery/0700/scenery (layer 59)
  using Scenery/0701/scenery (layer 60)
  using Scenery/0702/scenery (layer 61)
  using Scenery/0703/scenery (layer 62)
  using Scenery/0704/scenery (layer 63)
  using Scenery/0705/scenery (layer 64)
  using Scenery/0706/scenery (layer 65)
  using Scenery/0707/scenery (layer 66)
  using Scenery/0800/scenery (layer 67)
  using Scenery/0801/scenery (layer 68)
  using Scenery/0802/scenery (layer 69)
  using Scenery/0803/scenery (layer 70)
  using Scenery/0804/scenery (layer 71)
  using Scenery/0805/scenery (layer 72)
  using Scenery/0806/scenery (layer 73)
  using Scenery/0807/scenery (layer 74)
  using Scenery/0900/scenery (layer 75)
  using Scenery/0901/scenery (layer 76)
  using Scenery/0902/scenery (layer 77)
  using Scenery/0903/scenery (layer 78)
  using Scenery/0904/scenery (layer 79)
  using Scenery/0905/scenery (layer 80)
  using Scenery/0906/scenery (layer 81)
  using Scenery/0907/scenery (layer 82)
  using Scenery/1000/scenery (layer 83)
  using Scenery/1001/scenery (layer 84)
  using Scenery/1002/scenery (layer 85)
  using Scenery/1003/scenery (layer 86)
  using Scenery/1004/scenery (layer 87)
  using Scenery/1005/scenery (layer 88)
  using Scenery/1006/scenery (layer 89)
  using Scenery/1007/scenery (layer 90)
  using Scenery/1100/scenery (layer 91)
  using Scenery/1101/scenery (layer 92)
  using Scenery/1102/scenery (layer 93)
  using Scenery/1103/scenery (layer 94)
  using Scenery/1104/scenery (layer 95)
  using Scenery/1105/scenery (layer 96)
  using Scenery/1106/scenery (layer 97)
  using Scenery/1107/scenery (layer 98)
  using Scenery/AFRI/scenery (layer 99)
  using Scenery/ASIA/scenery (layer 100)
  using Scenery/AUST/scenery (layer 101)
  using Scenery/EURE/scenery (layer 102)
  using Scenery/EURW/scenery (layer 103)
  using Scenery/NAMC/scenery (layer 104)
  using Scenery/NAME/scenery (layer 105)
  using Scenery/NAMW/scenery (layer 106)
  using Scenery/OCEN/scenery (layer 107)
  using Scenery/SAME/scenery (layer 108)
  using Scenery/Cities/Oshkosh/scenery (layer 109)
  using Scenery/Cities/StMaarten/scenery (layer 110)
  using Scenery/Cities/Rio/scenery (layer 111)
  using Scenery/Cities/LasVegas/scenery (layer 112)
  using Scenery/Global/scenery (layer 113)
  using Scenery/Props/scenery (layer 114)
  using Addon Scenery/scenery (layer 115)
  using Scenery/Cities/Reno/scenery (layer 116)
  using Scenery/Cities/Istanbul/scenery (layer 117)
  using Scenery/Cities/Longleat/scenery (layer 118)
  using Scenery/Cities/Berlin/scenery (layer 119)
  using Scenery/Cities/Edwards_AFB/scenery (layer 120)
  using JustFlight/Traffic360/AirportFacilities/scenery (layer 121)
  using FsDreamTeam/CYVR/scenery (layer 122)
  using ORBX/FTX_NA/FTX_NA_PNW08_CUSTOM/scenery (layer 123)
  using ORBX/FTX_NA/FTX_NA_PNW07_MESH/scenery (layer 124)
  using ORBX/FTX_NA/FTX_NA_PNW06_CVX/scenery (layer 125)
  using ORBX/FTX_NA/FTX_NA_PNW05_SCENERY/scenery (layer 126)
  using ORBX/FTX_NA/FTX_NA_PFJ08_CUSTOM/scenery (layer 127)
  using ORBX/FTX_NA/FTX_NA_PFJ07_MESH/scenery (layer 128)
  using ORBX/FTX_NA/FTX_NA_PFJ06_CVX/scenery (layer 129)
  using ORBX/FTX_NA/FTX_NA_PFJ05_SCENERY/scenery (layer 130)
  using ORBX/FTX_NA/FTX_NA_NRM08_CUSTOM/scenery (layer 131)
  using ORBX/FTX_NA/FTX_NA_NRM07_MESH/scenery (layer 132)
  using ORBX/FTX_NA/FTX_NA_NRM06_CVX/scenery (layer 133)
  using ORBX/FTX_NA/FTX_NA_NRM05_SCENERY/scenery (layer 134)
  using ORBX/FTX_NA/FTX_AA_WA69/scenery (layer 135)
  using ORBX/FTX_NA/FTX_AA_KPDX_CITYSCAPE/scenery (layer 136)
  using ORBX/FTX_NA/FTX_AA_KHQM/scenery (layer 137)
  using ORBX/FTX_NA/FTX_AA_CYBD/scenery (layer 138)
  using ORBX/FTX_NA/FTX_AA_CEN4/scenery (layer 139)
  using ORBX/FTX_NA/FTX_AA_CEJ4/scenery (layer 140)
  using ORBX/FTX_NA/FTX_AA_CBB7/scenery (layer 141)
  using ORBX/FTX_NA/FTX_AA_7WA3/scenery (layer 142)
  using ORBX/FTX_NA/FTX_AA_2S1/scenery (layer 143)
  using ORBX/FTX_PI/FTXAA_PNG_HOLGERMESH/scenery (layer 144)
  using ORBX/FTX_AU/FTXAA_ORBXLIBS/scenery (layer 145)
  using H:/FSX/Addon Scenery/PNG Bush Flying/PNG Mesh/scenery (layer 146)
  using H:/FSX/Addon Scenery/PNG Bush Flying/PNG Bush Flying/scenery (layer 147)
  using Aerosoft/DHC2 Beaver/Pier39/scenery (layer 148)
Airport cache loaded
Addon GSX loaded
Loading addon HAWAII1
Addon HAWAII1 not installed or missing one or more files, skipping
Loading addon HAWAII2
Addon HAWAII2 not installed or missing one or more files, skipping
Loading addon PHNL
Addon PHNL not installed or missing one or more files, skipping
Loading addon JFK
Addon JFK not installed or missing one or more files, skipping
Loading addon JFK2
Addon JFK2 not installed or missing one or more files, skipping
Loading addon KFLL
Addon KFLL not installed or missing one or more files, skipping
Loading addon KIAH
Addon KIAH not installed or missing one or more files, skipping
Loading addon KLAS
Addon KLAS not installed or missing one or more files, skipping
Loading addon KLAX
Addon KLAX not installed or missing one or more files, skipping
Loading addon ParkMe
Addon ParkMe not installed or missing one or more files, skipping
Loading addon CYVR
Addon CYVR loaded
Loading addon XPOI
Addon XPOI not installed or missing one or more files, skipping
Loading addon ZurichX
Addon ZurichX not installed or missing one or more files, skipping
Loading addon KSFO
Addon KSFO not installed or missing one or more files, skipping
Loading addon KPHX
Addon KPHX not installed or missing one or more files, skipping
Loading addon KIAD
Addon KIAD not installed or missing one or more files, skipping
Loading addon KDEN
Addon KDEN not installed or missing one or more files, skipping
Starting system monitors
Current locale is English_Canada.1252
SharedMemInterface connected
Loading aircraft data from Airplanes\C208B
aircraftDb.py provides aircraft data with priority 2
Using aircraft data from aircraftDb.py
Section [contact_points] contains invalid data at entry point.4
Loading airport KJFK from H:/FSX/JustFlight/Traffic360/AirportFacilities/scenery/AFX_KJFK.bgl
Loading aircraft data from Airplanes\C208B
aircraftDb.py provides aircraft data with priority 2
Using aircraft data from aircraftDb.py
Section [contact_points] contains invalid data at entry point.4
Error: no model of type Staircase installed
Error: no model of type PassengerBus installed
Error: no model of type Catering installed
Error: no model of type Catering installed
Error: no model of type FuelTruck installed
Error: no model of type Pushback installed
Error: no model of type BaggageTractor installed
Error: no model of type PassengerBus installed

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #10 on: September 26, 2014, 10:52:22 am »
I see you use the C208. Do you have the same error when using an airplane that would make more sense to use with GSX, like an airliner ? If yes, please post your FSX.CFG file too, located at %APPDATA%\Microsoft\FSX.

Don't post the file, but .ZIP it and Attach it to a message, so it's not being altered by the forum software.

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #11 on: September 26, 2014, 02:19:16 pm »
Will do.

And yes same error for an airliner.

Actually, right after this posting, I set up default 747, same place.  Did not exit FSX, had ended the 208 flight. Calling GSX, all I got was "parking options".

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #12 on: September 26, 2014, 02:28:05 pm »
Waiting for your FSX.CFG file now.

Zigarten

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Re: Calling Marshall script error msg reload standalone
« Reply #13 on: September 26, 2014, 02:54:08 pm »
Done

virtuali

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Re: Calling Marshall script error msg reload standalone
« Reply #14 on: September 30, 2014, 10:19:25 pm »
I can't see anything wrong in your FSX.CFG, yet from your log file, it shows you haven't installed GSX, or the Simobject\Misc folder can't be accessed for some reason, or there's a problem with your airplane configuration.

I'll repeat it again: do you have the same error when using an airplane that would make more sense to use with GSX, like an airliner ? Could you produce another Couatl.LOG with that ? From your last message:

Quote
I set up default 747, same place.  Did not exit FSX, had ended the 208 flight. Calling GSX, all I got was "parking options".

This seems to indicate ANOTHER problem: a conflict caused by an AFCAD, is interfering with GSX, I bet it's Traffic 360 AFCADs that are in conflict with the proper AFCAD of the scenery, so the airplane is misplaced, and GSX believes is not parked.

You can verify this using the "Parking Customization" page, GSX will tell you what AFCAD is using, so you'll have to REMOVE IT (with FSX CLOSED) and try again, with an AIRLINER.