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Strip Along RB taxiway causing collisions
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Topic: Strip Along RB taxiway causing collisions (Read 6893 times)
cowings1588
Sr. Member
Posts: 347
Strip Along RB taxiway causing collisions
«
on:
July 05, 2014, 03:52:01 am »
White Strip running along RB & RA Taxiways is causing havac with aircraft collisions its like your falling in a ditch..
I know & expect there is to be few bugs & hitches upon release.. So please don't take this long way I am so happy with KIAH.. Just hope you guys can take out this little problem spot..
Please & Thanks
Bill
Never mind Umberto Problems solved..
«
Last Edit: July 05, 2014, 06:07:09 am by cowings1588
»
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COA
Bill
Highiron
Jr. Member
Posts: 50
Re: Strip Along RB taxiway causing collisions
«
Reply #1 on:
July 05, 2014, 04:59:09 am »
Try setting the mesh resolution to 5 metres. I believe FSDT is still using a lower resolution on terrain mesh than other developers. Unfortunate if this is still an issue as Orbx and other developers recommend 1 metre settings for optimal effect and experience.
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Cheers,
Cpt. Thad Wheeler
cowings1588
Sr. Member
Posts: 347
Re: Strip Along RB taxiway causing collisions
«
Reply #2 on:
July 05, 2014, 05:31:17 am »
It worked thanks for the heads up on that... KIAH is wonderful anyway but even better now that got first bug jitter out of the way now..
Looking forward to doing a flight in next day or so out of KIAH..
«
Last Edit: July 05, 2014, 06:06:40 am by cowings1588
»
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Bill
altstiff
Jr. Member
Posts: 78
My F/O is a dog
Re: Strip Along RB taxiway causing collisions
«
Reply #3 on:
July 06, 2014, 01:35:24 am »
Yes at anything higher than 5M I get these lines/crashes too.
Wish this could be fixed
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cowings1588
Sr. Member
Posts: 347
Re: Strip Along RB taxiway causing collisions
«
Reply #4 on:
July 07, 2014, 03:33:33 am »
Do the 5m.. It worked.. Mine was gone when I put it to 5m.. So try the 5m Texture resolution...
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COA
Bill
altstiff
Jr. Member
Posts: 78
My F/O is a dog
Re: Strip Along RB taxiway causing collisions
«
Reply #5 on:
July 07, 2014, 04:08:09 am »
Yes sir, noted.
But as mentioned, so many different scenery's demand different mesh settings. I wish they/we're all on the same page.
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