Author Topic: Prepar3d v2.0 + FSDT+ AI traffic  (Read 3968 times)

captain777er

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Prepar3d v2.0 + FSDT+ AI traffic
« on: June 28, 2014, 07:37:26 pm »
Hi,

Is anyone having issues with buildings not appearing when using ai traffic (WOAI)?. This also happens with FlightBeam but it does not happen with other publishers.

Regards
Eduardo
Safe landings

Eduardo Junior
Air Transport Operations and Management
London
UK

Dave_YVR

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Re: Prepar3d v2.0 + FSDT+ AI traffic
« Reply #1 on: June 28, 2014, 09:30:30 pm »
None what so ever... P3dv2.2, FSDT, Flightbeam and AI traffic all works fine on my system.

captain777er

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Re: Prepar3d v2.0 + FSDT+ AI traffic
« Reply #2 on: June 29, 2014, 01:02:23 am »
Great, the dll.xml file was corrupted! Reinstalled and now its fixed. Do you know how to disable jetways for AI aircraft?
Thanks

Ed
Safe landings

Eduardo Junior
Air Transport Operations and Management
London
UK

virtuali

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Re: Prepar3d v2.0 + FSDT+ AI traffic
« Reply #3 on: June 29, 2014, 02:08:58 pm »
Do you know how to disable jetways for AI aircraft

UT2 has an option for it.

If you are using WOAI ( not suggested, because of the fps loss due to being FS9 models ), you might have to edit all the aircraft.cfg files manually, to remove the X,Y,Z coordinates of the exits. Assuming they *have* X,Y,Z coordinates to begin with, if they are FS9 models, they shouldn't so, perhaps they are already disabled, and you can't gain any more fps, other than maybe turning off Airplane shadows.