Author Topic: LSGG Runway Lights in P3D 2.2  (Read 5294 times)

Flightpumpkin

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LSGG Runway Lights in P3D 2.2
« on: May 05, 2014, 05:20:51 pm »
Hello,

After installation of LSGG in Prepar3D v.2.2 I noticed some strange lighting of the runway by night.
I've then edited the AFX_LSGG.BGL in AFX and turned of all the runway lights. After restart of P3D I still had runway lights.
I even turned off the BGL of LSGG that comes with Switzerland Prof. X. Still there are lights on the Runway.

Where do they come from?

Thanks for help
Joerg



virtuali

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Re: LSGG Runway Lights in P3D 2.2
« Reply #1 on: May 05, 2014, 05:30:57 pm »
Where do they come from?

In the LSGG_Papi_SC.BGL file. It's a SCASM file, so you can't edit it with an AFCAD editor. The 2.2 version supports this kind of lights correctly, so there's no need to edit anything.

Flightpumpkin

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Re: LSGG Runway Lights in P3D 2.2
« Reply #2 on: May 05, 2014, 08:13:25 pm »
Thanks for the respond,

So there are runway lights in the LSGG_Papi_SC.BGL as well!? But in this case they are there a scond time in the AFX_LSGG.BGL as well. I found them there and turned them off with AFX (edge, center and approach lights).
For me they look wrong when they are both visible in P3D.