Hummm, that's the problem. It says AT LEAST/OR BETTER, so I considered setting everything "to the maximum" was in conformity.
It says "at least" because the problem doesn't under ANY circumstances, depending on the mesh used, you might use an "at least" setting, or you must use an "exact" setting.
I won't use *exactly*, as it would diminish the overall quality of my experience with other products, so I think I have only one option: operating in only one side of the airport each time I get there until there's an update to the product or a replacement.
The "update to the product" you need, is the OTHER 3rd party mesh you are using, there's nothing we can fix from our side, it's the underlying mesh that create such spikes, the airport is entirely flat at that point, the spikes are a result of rounding problems in interpolating the underlying mesh to conform to the flat airport.
And besides, since the suggested correct mesh resolution is 10m/pixel, are you SURE your other 3rd party mesh that is causing those spikes, comes from a data source with a NATIVE ( not interpolated ) resolution BETTER than that ? If the ORIGINAL data source doesn't have a real resolution higher than 10m/pixel, using an higher resolution in FSX would create exactly that problem, with no benefits whatsoever to the visual quality, any perceived detail is fake.
Note that, I'm explicitly said the "original" data source. Some mesh developers interpolate a mesh to an higher (fake) resolution, in order to "win" against other meshes, because FSX will always display the highest resolution mesh, as compiled in the terrain files but of course, if such resolution is not real, the file is just larger with no visual benefit.
The issue is also that those add-on meshes contains lots of "noise" that is not terrain data, especially in populated areas and airports, because the sensor captured trees, towers, large buildings, etc. and this will create spikes, unless the mesh developer would flatten the mesh at the airports, which is how the default FSX mesh is made. But unfortunately, nobody does that, and there are even add-on mesh products that are supposed to fix this.